Ôpe
2019
Ôpe is the result of 15 weeks of student work at Campus ADN. I had the priviledge to be the Assistant Lead Level Designer on this project, overlooking the developpement of 10 stages. I also contributed on developping interactible objects in unity in C#. I had the responsibility of making the last level wich showcase everything that the player acquired during the adventure. Here's the result of Stage 10.
Ôpe / Unity
-Creation of the final level -Third person -Platformer Sypnosis: Bô released all the emprisonned Chamans. Stronger than ever, Bô has to use the experience gained to eliminate the corruption once and for all and prevent Solos from finishing his final sunset. |
Design Requirements
-Continuity with the previous level. -Hub oriented level design -The layout must showcase the powers of all 4 chamans. -Mastering of all the skills learned up to now. -Layout must include a in game cinematic. -Map Layout must allow the player to go through any temple order. -Must include 30 regular collectibles, 2 lore and 4 art collectibles per sections (there are 3) |