Far Cry 5
This map was done post graduation. This is a personal project made to showcase my knowledge in Level Design. My goal was to respect the Far Cry brand by creating a realistic location that promotes various gameplay and opportunities ranging from stealth, to brawling or gun blazing. Also, it wouldn't be a Far Cry game without an optionnal way to end the game.
Far Cry 5 Map editor / Ubisoft
-Creation of a defend your position map. -First person. -Shooter Sypnosis: The Order is slowly killing and taking local commodities to strenghten their forces. The player is thrown into a farm that hasn't been touched by the Order. That being said, that doesn't mean it's not ready to be defended. Escape the attack to the hidden bunker or eliminate all hostile, the choice is up to the player. |
Design Requirements
-Top to bottom design. -More than one ending. -Realism. -Lots of covers and opportunities to play your own way. -Vehicles -Animals -Friendly AI -Balanced waves of enemies -Non flat environment -Multiple loadouts adapted to the map -Weapons hidden in the map rewarding the player's exploration. -Possibility to expand the current map to fit different gameplays. |